I'm doing a new exhibition soon. Here are some tests for some grass. If I can get it looking right, I might use it for animal fur too. One of them is a lot more stylized, and will probably fit in with my illustration style a lot better.
Sunday, July 26, 2015
Tuesday, July 7, 2015
Tuesday, February 4, 2014
My brother came to visit me last night, so I made him a game in two hours. It's not great, but I'm sad to say it's probably one of the best games I've ever made.
Actually this always happens. The small games I make are always so tidy, and complete. But, my big, "awesome", and ambitious projects always get too messy, and cluttered. Or, I just loose interest in them. So, Now I'm thinking about a template to create larger games in small, incremental chunks, or chapters.
Monday, February 3, 2014
So, I'm starting a new game. Here is my first asset for it below. This game is set in the same world as the first game I ever made (which I just played, and isn't very good).
For this game I will be focusing much more on gameplay than any of my previous projects. The world has a lot of depth and history, and I would like to show as much of it as possible. However, for starters I'm just going to be making a little battle arena game, then expand from there.
I also have ambition's to make this an educational game, where the players use chemistry to electrocute, splode, and melt each others faces off. But like I said, I'm gonna start small, first I'll just create a simple sword slasher, then introduce a few elements and maybe compounds to play with, and go from there.
Things I have to do to get the first demo off the ground:
-Create one small arena/ map, which gives a hint to the aesthetic, and world.
-Create and animate one character.
-Running animation.
-Sword slashing animation.
-Death (perhaps just one frame?)
(I want these animations to be of a high quality. It's something I've skimped on previously).
-Setup scene and basic scripts.
-Character control.
-Attack script.
-Health, and death scripts.
-Aesthetic, particle (footprints, dust clouds).
For this game I will be focusing much more on gameplay than any of my previous projects. The world has a lot of depth and history, and I would like to show as much of it as possible. However, for starters I'm just going to be making a little battle arena game, then expand from there.
I also have ambition's to make this an educational game, where the players use chemistry to electrocute, splode, and melt each others faces off. But like I said, I'm gonna start small, first I'll just create a simple sword slasher, then introduce a few elements and maybe compounds to play with, and go from there.
Things I have to do to get the first demo off the ground:
-Create one small arena/ map, which gives a hint to the aesthetic, and world.
-
-Running animation.
-Sword slashing animation.
-Death (perhaps just one frame?)
(I want these animations to be of a high quality. It's something I've skimped on previously).
-Setup scene and basic scripts.
-Character control.
-Attack script.
-Health, and death scripts.
-Aesthetic, particle (footprints, dust clouds).
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