For this game I will be focusing much more on gameplay than any of my previous projects. The world has a lot of depth and history, and I would like to show as much of it as possible. However, for starters I'm just going to be making a little battle arena game, then expand from there.
I also have ambition's to make this an educational game, where the players use chemistry to electrocute, splode, and melt each others faces off. But like I said, I'm gonna start small, first I'll just create a simple sword slasher, then introduce a few elements and maybe compounds to play with, and go from there.
Things I have to do to get the first demo off the ground:
-Create one small arena/ map, which gives a hint to the aesthetic, and world.
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-Running animation.
-Sword slashing animation.
-Death (perhaps just one frame?)
(I want these animations to be of a high quality. It's something I've skimped on previously).
-Setup scene and basic scripts.
-Character control.
-Attack script.
-Health, and death scripts.
-Aesthetic, particle (footprints, dust clouds).
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