Thursday, October 17, 2013

I've animated all of those animals from the previous post. I think they look alright, but I have'nt turned them into sprite sheets, and cant be bothered posting them as gifs or anything at the moment.

I did however start a little side project to test out a few technical features. This is my first actual education game, and I'm gonna test it on my kids on Halloween.

Premise: Collect positive words, avoid negative words. Positive words make you level up, negative words level you down. Here's the ladder your character will visually move across as they level:




















These characters are based on points the kids would get during class. I always thought plain old stars were a bit boring.


Wednesday, October 9, 2013

Dusting out this bad boy....

I've been making games this year, but no one has seen them. So I'm going to start posting stuff here. Below are some of the assets for a game I just started recently:








Not sure if I'll maintain the action of posting or not. The idea of sharing my process just seems tiresome, maybe I'll just post finished products on here.

So this game is going to be an environmental simulator, with animals that hunt and kill each other. The animals will all be digital constructs that overlay the "real world" which the astronaut guy lives in.

[Hence the difference in style between the "digital" creatures and the "real" character.]

So the character in the game (Charles) will be walking around a barren moon like planet, and he will be able to turn on and off an augmented reality, bringing life to an otherwise dead world. He can use this game/ simulation/ world thing to gain information and solve problems in the real world.

I have a bunch of other ideas too....
-Disgusting bachelor frog will be hidden in there somewhere (Maybe he's murdered his wife).
-Insanity wolf will be a police officer/ detective.
-Advice dog will give you riddles in disguise of useless advice.

These animal meme references will be twisted and perverted in order to create an uneasy tone behind the happy digital aesthetic, making the escapism from the barren "real world" only superficial.

Why all the depressing crap? Well..... I dunno, but this game will be subtlety influenced by the themes of hopelessness and maddening terror found in Lovecraft lore.

Or something....